Tonk
Tonk is a game about timing, patience and opportunity, mixed with an idle game.
To tonk successfully you must have waited past the current record. Trying to Tonk too early resets the timer.
Tonking successfully gives you points depending on the difference between the old record and your new record, unless you held the previous record.
Instead of Tonking you can Tonkout, this works the same as Tonk, except after claiming the new record, the entire record is converted to points.
If the number of hours in the record is over 2 hours you get bonus points, with a multiplier based on the number of hours in the record minus 1.
If you held the previous record you get 100% of the multiplied bonus, if not you get 50%.
If you have read this far, you may perform your first tonk by typing 1137F as an argument when using the %tonk or %tonkout command. Note that if you fail to gain any points you must keep providing the code until you gain a spot on the scoreboard.
Failed Tonks
If you perform 2 mistimed tonks or tonkouts you can no longer attempt it.
When a successful tonk or tonkout happens everyone gets 2 new attempts.
Tonk Sniping
You can now launch attacks against someones tonk score. You have a certain number of each which resets on the complete reset only. You may be able to find more in certain ways. Find out how many by using the command '%tonksnipe count' or one of its aliases.
On a successful hit, determined by rolling a d20 and beating a DC, a percentage of the difference between yours and the targets points are removed from the target and transferred to you.
Whether the snipe hit or missed the sniper cannot execute another snipe for 24 hours, and the target cannot be the target of a snipe from anyone for 24 hours.
- Blue Shell - Always hits!, This type targets users in position #1. Starting uses: 1, Transfer percentage: 20.0%
- Red Shell - Hit DC: 14, This type targets users up to 5 positions ahead of you. Starting uses: 3, Transfer percentage: 50.0%
- Green Shell - Hit DC: 10, This type targets users up to 3 positions ahead of you. Starting uses: 5, Transfer percentage: 30.0%
- Brick - Hit DC: 10, This type targets users down to -5 positions behind you. Starting uses: 2, Transfer percentage: 20.0%
| #1 SpiderEveryOS | 0.21625 |
| #2 Vaur | 0.20904 |
| #3 Forecaster | 0.18074 |
| #4 Flameingsoul | 0.02383 |
| #5 RedstoneParkour | 0.00114 |